Are we there yet?

Okay, I got a bit more done this week. The Screamers are complete. The Furies have some battle damage to repair, but it’s just a bit of gluing. I picked up another couple of Dragon Ogres to paint as well, and I still need to do the Horrors and the Marauder Horsemen, plus my characters.

I wanted to be able to do more customization on my Marauder Horsemen, so I picked up the Marauder regiment box and I’ll be fitting them to some Horses from my Knights. Being plastic models, they are easy to repose with the aid of a hairdryer/blowdryer or a heat gun, just aim the heat at the appropriate limb and wait 10-15 seconds. Slowly repose, then dunk in water to set it.

I think I’ll probably be using some combination of Knights and Marauders for my Champions as well. If I have the time, I’d like to use Daemonette heads for at least two of the three champions. I’ll give one longer hair and cut off the weird spike/tendril things, while the other will get a little bit of facial hair. I want to make them look eerily alike, sort of a brother/sister team gone wrong.

Screamers

Furies

This week we covered basing, which is pretty easy. (Some watered-down white glue smoothed around on the base, slide it through flock and shake it off. Bam! Basing!) After that we set up our tournament game. We played Carpe Ranam again, this time using an 8x4 table. The Tau player had gotten his full 750pts done and so had the Guard player. I had 530pts and the Space Wolf player who didn’t get to join us last week had, uh, 150? We let him deepstrike in, since he had a character in Terminator Armor.

The Tau and Guard players set up relatively near each other and immediately started gunning for each other. My Daemon Prince had a nice long walk in the park by his lonesome self, since my Daemons didn’t summon until round 3. He did get tagged by a Guard Lascannon at long range, but then the Space Wolf player deepstruck in on top of their position and kept them busy. In the last turn of the game, the Space Wolf player had only his Terminator character left, and I think it was wounded. The Guard player had just lost his last two Guardsmen and his tank. I had a wound or two left on my Daemon Prince and about half of my Daemonettes, and the Tau player had a Firewarrior, three Pathfinders and a wounded Crisis Suit. The Firewarrior was a little closer to the objective than my Daemonettes, so he won the whole game.

He won the prize for overall and the Guard player got the award for the most accomplished. He joined us a week late and still managed to paint up a Leman Russ and a Basilisk, plus a couple of command squads and several troop squads and a Heavy Weapons squad!

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